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Pendulum shape


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Pendulum.fx[]

import javafx.scene.*;
import javafx.scene.paint.*;
import javafx.scene.shape.*;
import java.lang.Math;

def g = 9.8;
def dt = 0.1;

public class Pendulum extends CustomNode {

    public var length: Number;
    public var mass: Number;

    public var amplitute: Number;
    public var velocity:Number;
    public var acceleration:Number;


    public function run(){
        acceleration = - g / length * Math.sin(amplitute);
        velocity  += acceleration * dt;
        amplitute += velocity * dt;
    }

    public override function create(){
        Group{
            content: [
                Line {
                    endX: bind length * Math.sin(amplitute)
                    endY: bind length * Math.cos(amplitute)
                    stroke: Color.ORANGE
                },
                Circle {
                    radius: 5
                    fill: Color.GRAY
                },
                Circle {
                    centerX: bind length * Math.sin(amplitute)
                    centerY: bind length * Math.cos(amplitute)
                    radius: 20
                    fill: Color.YELLOW
                    stroke: Color.ORANGE
                }
            ]

        }
    }
}


Main.fx[]

import javafx.stage.*;
import javafx.scene.*;
import javafx.animation.*;

import java.lang.Math;

var pendulum = Pendulum{
    mass: 10
    length: 150
    amplitute: Math.PI / 4
};

Timeline {
    repeatCount: Timeline.INDEFINITE
    keyFrames : [
        KeyFrame {
            time : 10ms
            canSkip : true
            action: function(){
                pendulum.run();
            }


        }
    ]
}.play();


Stage {
    title: "Pendulum"
    width: 300
    height: 300
    scene: Scene {
        content: [
            Group{
                translateX: 150 translateY: 30
                content: pendulum
            }
        ]
    }
}

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